Virtual Reality Gets a Boost during the Pandemic

CCSINSIGHT, 25/03/2021 / Partagé par : Beesens TEAM , le 06/04/2021
Virtual Reality Gets a Boost during the Pandemic

"CCS Insight consumer survey finds that owners of virtual reality headsets have increasingly turned to their devices for entertainment during the Covid-19 pandemic.
VR headset owners are extremely engaged with their devices, with 60% using them every day or almost every day.
Exercise is a growing application of the technology, with a majority of VR users saying that they work out with their headset at least once a week.
London, 25 March 2021: The Covid-19 pandemic has prompted greater interest in virtual reality products, according to a recent survey from technology analysis firm CCS Insight. The company’s latest survey of people’s interest in and use of VR finds that the technology has been an important source of entertainment for over 80% of VR users during the recent health crisis. Furthermore, more than half say they’ve used the technology to socialise during this period.
Leo Gebbie, Senior Analyst for Extended Reality at CCS Insight, comments, “The global pandemic has offered emerging technologies an opportunity to prove their value. VR has stood out as a means of entertainment as people have navigated lockdown periods, and acted as a form of escapism while they’ve been physically confined”.
More widely, the survey finds that the VR market is displaying promising signs of growth, with 70% of VR owners getting their device in the past 12 months, suggesting a rapid expansion. Gaming continues to act as the “killer” application for the technology, with almost 90% of owners playing games on their headset at least once a week..." > Lire la suite

Partagé par : Beesens TEAM , le 06/04/2021

Enrichi par : Beesens Teams

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